The Pantheon: Hasani, Paladin of Athorn

Hasani is a dedicated and skilled paladin, devoted to the teachings of Athorn. He is well-adapted to various environments, and his training has prepared him to face a variety of foes. Hasani's calm demeanor and unwavering commitment to justice make him an inspiring presence on the battlefield and a valuable ally in any adventuring party.

Hasani, Paladin of Athorn

Medium humanoid (tabaxi)

Lawful Good

Armor Class: 18 (splint armor)

Hit Points: 47 (5d10 + 15)

Speed: 30 ft. (climbing speed 20 ft.)

STR: 16 (+3) | DEX: 12 (+1) | CON: 16 (+3)

INT: 10 (+0) | WIS: 12 (+1) | CHA: 14 (+2)

Saving Throws: Wisdom +4, Charisma +5

Skills: Athletics +6, Insight +4, Intimidation +5, Perception +4

Senses: Darkvision 60 ft., Passive Perception 14 Languages: Common, Tabaxi

Challenge: 3 (700 XP)

Abilities:

  • Feline Agility: Hasani can double his speed for one turn. This ability can be only used again after Hasani foregoes movement on one of his turns.

  • Cat's Claws: Hasani has a climbing speed of 20 feet, and his unarmed strikes deal slashing damage equal to 1d4 + Strength modifier.

  • Divine Sense: 4 uses per long rest, can detect the presence of celestial, fiend, or undead within 60 feet.

  • Lay on Hands: Has a healing pool of 25 hit points, can heal or cure diseases and neutralize poisons.

  • Fighting Style: Defense. Hasani's Armor Class increases by 1 when wearing armor.

  • Spellcasting: Hasani is a 5th-level spellcaster (spell save DC 13, +5 to hit with spell attacks).

    • Paladin Spells Prepared: 1st-level (4 slots): Cure Wounds, Protection from Evil and Good, Searing Smite, Shield of Faith 2nd-level (2 slots): Branding Smite, Lesser Restoration

    • Divine Smite: When Hasani hits with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage (2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, max 5d8).

  • Channel Divinity (1 use per short or long rest):

    • Sacred Weapon: As an action, Hasani can imbue his weapon with positive energy, making it magical and adding +2 to attack rolls for 1 minute.

    • Turn the Unholy: As an action, Hasani can force fiends and undead within 30 feet to make a Wisdom saving throw (DC 13) or be turned for 1 minute or until they take damage.

Equipment: Warhammer, shield, splint armor, holy symbol of Athorn, Explorer's Pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope Holy symbol of Athorn (amulet) Prayer book 5 sticks of incense Vestments Set of common clothes Belt pouch containing 15 gp

Actions:

  • Warhammer: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

  • Unarmed Strike (Cat's Claws): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Background: Acolyte Hasani spent years serving as an acolyte in the Shatisian temple of Athorn before heeding the call to become a paladin. As a result, he is proficient in the Religion skill and has the Shelter of the Faithful feature, allowing him access to shelter, food, and other necessities at a temple of Athorn.

Traits:

  • Personality Trait: Hasani is always calm, even in the face of danger or adversity, and his quiet confidence inspires those around him.

  • Ideal: Protection. Hasani believes that he is the shield between the innocent and the forces of darkness (lawful good).

  • Bond: Hasani is devoted to the teachings of Athorn and seeks to protect the weak and uphold justice.

  • Flaw: Hasani is stubborn and slow to change his mind once it's made up.

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The Pantheon: Athorn