The Pantheon: Remanti, Cleric of Hephalos
Remanti is a dedicated and skilled cleric, devoted to the teachings of Hephalos. He is well-adapted to various environments, and his training has prepared him to face a variety of foes. Remanti's humility and unwavering commitment to his god and his mission make him an inspiring presence on the battlefield and a valuable ally in any adventuring party. Here are two stat-blocks for this devoted follower of Hephalos, one nearer to the beginning of his adventuring career, and one as a more settled and experienced priest of the god.
Remanti, Cleric of Hephalos
Medium humanoid (dwarf)
Lawful Good
Armor Class: 16 (chain mail armor)
Hit Points: 27 (3d8 + 6)
Speed: 25 ft.
STR: 12 (+1) | DEX: 10 (+0) | CON: 14 (+2)
INT: 14 (+2) | WIS: 16 (+3) | CHA: 8 (-1)
Saving Throws: Wisdom +5, Charisma +1
Skills: Insight +5, Religion +4, Medicine +5, Persuasion +1
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Common, Dwarvish
Challenge: 1 (200 XP)
Abilities:
Dwarven Resilience: Remanti has advantage on saving throws against poison, and he has resistance against poison damage.
Stonecunning: Remanti has double proficiency bonus on Intelligence (History) checks related to the origin of stonework.
Spellcasting: Remanti is a 3rd-level spellcaster (spell save DC 13, +5 to hit with spell attacks).
Cleric Cantrips: Guidance, Light, Mending, Thaumaturgy
1st-level spells (4 slots): Bless, Command, Cure Wounds, Detect Magic (Domain), Identify (Domain)
2nd-level spells (2 slots): Augury (Domain), Lesser Restoration, Silence, Spiritual Weapon, Suggestion (Domain)
Equipment: Warhammer, light crossbow and 20 bolts, shield, chain mail armor, holy symbol of Hephalos (amulet), explorer's pack, a set of artisan's tools (smith's tools), a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch containing 15 gp
Actions:
Warhammer: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage, or 5 (1d10 + 1) bludgeoning damage if used with two hands.
Light Crossbow: Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Background: Acolyte
Remanti served as an acolyte in a temple of Hephalos before setting out on his mission. As a result, he is proficient in the Religion skill and has the Shelter of the Faithful feature, allowing him access to shelter, food, and other necessities at a temple of Hephalos.
Traits:
Personality Trait: Remanti is humble and soft-spoken, always seeking to learn from others.
Ideal: Craftsmanship. Remanti believes in the power of quality craftsmanship and its ability to improve the lives of others. He seeks to share the superior skills of the Duaru with the world.
Bond: Remanti is on a holy mission to share the gifts of Hephalos and the Duaru with the people of Shatis, and he is determined to see it through.
Flaw: Overconfidence. Remanti's confidence in Hephalos can sometimes lead him to underestimate potential dangers or to not seek help when he should.
Remanti, Cleric of Hephalos
Medium humanoid (dwarf)
Lawful Good
Armor Class: 18 (plate armor)
Hit Points: 67 (9d8 + 18)
Speed: 25 ft.
STR: 12 (+1) | DEX: 10 (+0) | CON: 14 (+2)
INT: 14 (+2) | WIS: 18 (+4) | CHA: 8 (-1)
Saving Throws: Wisdom +8, Charisma +3
Skills: Insight +8, Religion +6, Medicine +8, Persuasion +3
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Dwarvish
Challenge: 5 (1,800 XP)
Abilities:
Dwarven Resilience: Remanti has advantage on saving throws against poison, and he has resistance against poison damage.
• Stonecunning: Remanti has double proficiency bonus on Intelligence (History) checks related to the origin of stonework.
Spellcasting: Remanti is a 9th-level spellcaster (spell save DC 16, +8 to hit with spell attacks).
Cleric Cantrips: Guidance, Light, Mending, Sacred Flame, Thaumaturgy
st-level spells (4 slots): Bless, Command, Cure Wounds, Detect Magic (Domain), Identify (Domain)
2nd-level spells (3 slots): Augury (Domain), Lesser Restoration, Silence, Spiritual Weapon, Suggestion (Domain)
3rd-level spells (3 slots): Dispel Magic, Mass Healing Word, Sending, Glyph of Warding (Domain), Protection from Energy (Domain)
4th-level spells (3 slots): Divination, Freedom of Movement, Guardian of Faith, Banishment (Domain), Fabricate (Domain)
5th-level spells (1 slot): Mass Cure Wounds, Scrying (Domain), Wall of Stone (Domain)
Equipment: Warhammer, light crossbow and 20 bolts, shield, plate armor, holy symbol of Hephalos (amulet), explorer's pack, a set of artisan's tools (smith's tools), a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch containing 25 gp
Actions:
Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage, or 7 (1d10 + 1) bludgeoning damage if used with two hands.
Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.