The Pantheon: Remanti, Cleric of Hephalos

Remanti is a dedicated and skilled cleric, devoted to the teachings of Hephalos. He is well-adapted to various environments, and his training has prepared him to face a variety of foes. Remanti's humility and unwavering commitment to his god and his mission make him an inspiring presence on the battlefield and a valuable ally in any adventuring party. Here are two stat-blocks for this devoted follower of Hephalos, one nearer to the beginning of his adventuring career, and one as a more settled and experienced priest of the god.



Remanti, Cleric of Hephalos

Medium humanoid (dwarf)

Lawful Good

Armor Class: 16 (chain mail armor)

Hit Points: 27 (3d8 + 6)

Speed: 25 ft.

STR: 12 (+1) | DEX: 10 (+0) | CON: 14 (+2)

INT: 14 (+2) | WIS: 16 (+3) | CHA: 8 (-1)

Saving Throws: Wisdom +5, Charisma +1

Skills: Insight +5, Religion +4, Medicine +5, Persuasion +1

Senses: Darkvision 60 ft., Passive Perception 13

Languages: Common, Dwarvish

Challenge: 1 (200 XP)

 

Abilities:

  • Dwarven Resilience: Remanti has advantage on saving throws against poison, and he has resistance against poison damage.

  • Stonecunning: Remanti has double proficiency bonus on Intelligence (History) checks related to the origin of stonework.

  • Spellcasting: Remanti is a 3rd-level spellcaster (spell save DC 13, +5 to hit with spell attacks).

    • Cleric Cantrips: Guidance, Light, Mending, Thaumaturgy

    • 1st-level spells (4 slots): Bless, Command, Cure Wounds, Detect Magic (Domain), Identify (Domain)

    • 2nd-level spells (2 slots): Augury (Domain), Lesser Restoration, Silence, Spiritual Weapon, Suggestion (Domain)

Equipment: Warhammer, light crossbow and 20 bolts, shield, chain mail armor, holy symbol of Hephalos (amulet), explorer's pack, a set of artisan's tools (smith's tools), a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch containing 15 gp

Actions:

  • Warhammer: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage, or 5 (1d10 + 1) bludgeoning damage if used with two hands.

  • Light Crossbow: Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Background: Acolyte

Remanti served as an acolyte in a temple of Hephalos before setting out on his mission. As a result, he is proficient in the Religion skill and has the Shelter of the Faithful feature, allowing him access to shelter, food, and other necessities at a temple of Hephalos.

Traits:

  • Personality Trait: Remanti is humble and soft-spoken, always seeking to learn from others.

  • Ideal: Craftsmanship. Remanti believes in the power of quality craftsmanship and its ability to improve the lives of others. He seeks to share the superior skills of the Duaru with the world.

  • Bond: Remanti is on a holy mission to share the gifts of Hephalos and the Duaru with the people of Shatis, and he is determined to see it through.

  • Flaw: Overconfidence. Remanti's confidence in Hephalos can sometimes lead him to underestimate potential dangers or to not seek help when he should.

 

 

Remanti, Cleric of Hephalos

Medium humanoid (dwarf)

Lawful Good

Armor Class: 18 (plate armor)

Hit Points: 67 (9d8 + 18)

Speed: 25 ft.

STR: 12 (+1) | DEX: 10 (+0) | CON: 14 (+2)

INT: 14 (+2) | WIS: 18 (+4) | CHA: 8 (-1)

Saving Throws: Wisdom +8, Charisma +3

Skills: Insight +8, Religion +6, Medicine +8, Persuasion +3

Senses: Darkvision 60 ft., Passive Perception 14

Languages: Common, Dwarvish

Challenge: 5 (1,800 XP)

 

Abilities:

  • Dwarven Resilience: Remanti has advantage on saving throws against poison, and he has resistance against poison damage.

  • •       Stonecunning: Remanti has double proficiency bonus on Intelligence (History) checks related to the origin of stonework.

  • Spellcasting: Remanti is a 9th-level spellcaster (spell save DC 16, +8 to hit with spell attacks).

    • Cleric Cantrips: Guidance, Light, Mending, Sacred Flame, Thaumaturgy

    • st-level spells (4 slots): Bless, Command, Cure Wounds, Detect Magic (Domain), Identify (Domain)

    • 2nd-level spells (3 slots): Augury (Domain), Lesser Restoration, Silence, Spiritual Weapon, Suggestion (Domain)

    • 3rd-level spells (3 slots): Dispel Magic, Mass Healing Word, Sending, Glyph of Warding (Domain), Protection from Energy (Domain)

    • 4th-level spells (3 slots): Divination, Freedom of Movement, Guardian of Faith, Banishment (Domain), Fabricate (Domain)

    • 5th-level spells (1 slot): Mass Cure Wounds, Scrying (Domain), Wall of Stone (Domain)

Equipment: Warhammer, light crossbow and 20 bolts, shield, plate armor, holy symbol of Hephalos (amulet), explorer's pack, a set of artisan's tools (smith's tools), a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch containing 25 gp

 

Actions:

  • Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage, or 7 (1d10 + 1) bludgeoning damage if used with two hands.

  • Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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The Pantheon: Hephalos