The Pantheon: Yakmi Hidaru, Warlord Champion of Bellumara
Yakmi is a fearsome commander and warrior in her own right, fanatically loyal to the teachings of Bellumara. She is a challenging foe on her own, but with an army around her, Yakmi is truly a force to be reckoned with. As a lieutenant in a high level game, Yakmi can strike fear in the hearts of your adventurers, and as a big bad in her own right, she will send your characters scrambling to find some way of dealing with this unstoppable force.
Yakmi Hidaru, Warlord Champion of Bellumara
Yakmi Hidaru, Conqueror
Medium humanoid (barak-ti orc)
Lawful Evil
Armor Class: 19 (half plate, shield)
Hit Points: 71 (8d12 + 16)
Speed 30 ft.
STR: 18 (+4) | DEX: 12 (+1) | CON: 14 (+2)
INT: 10 (+0) | WIS: 13 (+1) | CHA: 16 (+3)
Saving Throws: Str +7, Con +5, Wis +4
Skills: Athletics +7, Intimidation +6, Perception +4, Survival +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Orc (Barak-ti)
Challenge: 8 (3,900 XP)
Abilities:
Aggressive: As a bonus action, Yakmi can move up to her speed toward a hostile creature she can see.
Bellumara’s Fury: Yakmi deals an extra 3 (1d6) damage when she hits with a weapon attack (included in the attacks).
Relentless Endurance: When Yakmi is reduced to 0 hit points but not killed outright, she can drop to 1 hit point instead. She can't use this feature again until she finishes a long rest.
Warlord's Tactics: Yakmi can use her bonus action to grant advantage on a weapon attack to an ally within 30 feet of her.
Actions
Multiattack: Yakmi makes two attacks with her longsword.
Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 7) slashing damage.
Javelin: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Reactions
Parry: Yakmi adds 2 to her AC against one melee attack that would hit her. To do so, Yakmi must see the attacker and be wielding a melee weapon.
Warlord Actions
Yakmi can take 2 warlord actions, choosing from the options below. Only one warlord action can be used at a time and only at the end of another creature's turn. Yakmi regains spent legendary actions at the start of her turn.
Commanding Strike: Yakmi commands one ally within 30 feet to make a single weapon attack against a target of Yakmi's choice.
Battle Cry (Costs 2 Actions): Yakmi lets out an inspiring war cry. Each ally within 30 feet who can hear Yakmi gains advantage on their next attack roll before the end of their next turn.
Defensive Maneuver (Costs 2 Actions): Yakmi provides tactical advice to one ally within 30 feet. That ally gains a +2 bonus to AC until the end of their next turn.
Camp Actions
When battling in her own camp, Yakmi gets special advantages. On initiative count 20 (losing initiative ties), Yakmi can take a Camp action to cause one of the following effects. Yakmi can't use the same effect two rounds in a row.
Yakmi calls forth a group of loyal warriors. Up to four barak-ti orc warriors appear in unoccupied spaces within 60 feet of Yakmi. They act on Yakmi's initiative and follow her orders. They disappear when reduced to 0 hit points or after 1 hour.
Yakmi raises a wall of sand in a 60-foot-long, 10-foot-high, and 5-foot-thick line within 60 feet of her. The wall lasts until the end of Yakmi's next turn. The wall is considered difficult terrain and provides three-quarters cover.
Yakmi calls upon Bellumara's favor, causing weapons in a 20-foot-radius sphere centered on a point Yakmi chooses within 60 feet to become briefly imbued with dark power. Until the end of Yakmi's next turn, any weapon attacks made by creatures Yakmi considers allies within the sphere deal an extra 1d6 necrotic damage on a hit.
Yakmi’s Posessions:
Worn:
Bellumara's Fury (Weapon - Longsword): This +1 longsword is forged with dark iron and inscribed with runes dedicated to Bellumara. When attuned to this weapon, the wielder gains an additional 1d6 necrotic damage on a hit. Once per day, the wielder can cast the Wrathful Smite spell (DC 15) at 2nd level, without expending a spell slot or requiring concentration.
Warlord's Plate: This half plate armor is adorned with symbols of war and conquest. While wearing this armor, the wearer has advantage on Charisma (Intimidation) checks and gains resistance to necrotic damage.
Amulet of Tactical Acumen: This amulet has a small red gemstone in the center. When attuned, the wearer gains the ability to use a bonus action to allow an ally within 30 feet to make an opportunity attack against a creature within their reach.
In Yakmi’s War Tent:
War Banner of Bellumara: This battle-scarred banner features Bellumara's emblem. When planted in the ground, it creates a 30-foot-radius aura that grants advantage on saving throws against fear effects for all allied creatures within the radius. The banner must remain planted for the aura to persist.
A small, locked coffer containing 1,000 gold pieces and various gemstones worth a total of 500 gold pieces.
A set of three potions of healing, stored in finely crafted, ornate flasks.
A spell scroll of Banishment, sealed with a wax imprint of Bellumara's emblem.
A collection of war trophies, including several enemy banners, broken weapons, and medals from vanquished foes. These items have sentimental value to Yakmi but could be sold to collectors for a total of 250 gold pieces.
Background:
Yakmi Hidaru, a fierce and cunning barak-ti orc, was born and raised among the harsh sands of the desert, within a tribe of nomadic warriors. From a young age, she displayed great prowess in combat, a keen tactical mind, and an unwavering resolve. Her tribe's elders recognized her potential and provided her with guidance, molding her into a true leader.
As Yakmi grew, so did her ambitions. She believed that the barak-ti tribes could unite under a single banner and rise to power against the soft khaaja cities of the east. Through cunning diplomacy, strategic alliances, and the might of her warriors, Yakmi brought the disparate tribes together, forging a coalition under the banner of Bellumara, who the barak-ti call Kharzira, the Scorpion Mother.
Driven by the promise of victory and the submission of their enemies, Yakmi leads her followers with an iron will and a fiery passion. She is relentless in her pursuit of power and dominance but is also fiercely protective of her people, striving to ensure their prosperity and safety. Her methods may be ruthless, but she believes that the end justifies the means.
Yakmi's past is marked by personal tragedy. She lost her family at a young age to a brutal raid from a rival tribe. This loss fueled her determination to unite the barak-ti tribes and eliminate the threat of internecine conflict. Despite her hardened exterior, Yakmi occasionally reveals a softer side, especially to those she considers family or loyal comrades. Her ultimate goal is to bring glory to her people and ensure that the barak-ti tribes are respected and feared throughout the lands.